hello unsure if this is helpful/necessary, feel free to ignore, but upon first talking to keys I went through his dialogue from top to bottom but got frozen in the “how did you end up here” line. I got to “Which means we all live in peace here, and we don't have to go through those terrible tests.” And it wouldn’t move me out of the screen, when i moved the arrow keys it would make sound like it had countinued onward back to the picking dialogue menu but it stayed frozen on the screen of “which means…” for reference i am on windows, I had a lot of fun playing your demon and will definitely play the full version when it comes out! I really love waterbottle and all of the peoples personalities they are so fun!!!
feel free to ignore below if you dont want constructive criticism
I think that having a tutorial (at least a WASD + Enter to interact as pop up would be good) while i do really like being thrown in i feel like some people might miss they can enter on objects, also i think it might be good to have the save tutorial before the scary button? I didnt even realize one could save. Furthermore i think you swap the words on/in a lot however this may be intentional, wonderfully fun game!
good luck with the rest of it and I really love your drawings!!!
Oh that's so weird, I don't know why that would happen, unless it's because there are many images in that scene and it might crash the game sometimes... I'll find a way to reduce the number of images if that's the case!
Criticism is appreciated! I'm here to improve the game however I can, thanks for the feedback! I was thinking of adding a tutorial for the controls, I will add info in the page for the full game as well as adding a little sign that tells you the basic controls, but I do want to encourage the player to explore in their own, reading all the dialogue isn't necessary but encouraged.
Noted! I added the first save tutorial before the button, I can see how it might be a bit frustating to not know about it before so it's not too big of a change.
The in/on thing is because English is not my first language and for the life of me I never know which one I'm supposed to use lol I have a pretty good level of English but in/on is my one weakness, I'm so bad it, so I'm sorry for that I don't think that's going to improve much later on lol
Thanks for trying the demo, giving me good feedback and your wishes to play the full game! Have a good day!
Ah this game is so coool i love the batle system , the befriending system , I wasn't expecting so much dialogue it's all interesting and well written and there's so many cgs wow , I love this lineless style it's so very pretty, I love the ending , I was genuinely breathless in that moment it was so cool !!!!
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really enjoyed playing this one :)
Thanks!! :)
hello unsure if this is helpful/necessary, feel free to ignore, but upon first talking to keys I went through his dialogue from top to bottom but got frozen in the “how did you end up here” line. I got to “Which means we all live in peace here, and we don't have to go through those terrible tests.” And it wouldn’t move me out of the screen, when i moved the arrow keys it would make sound like it had countinued onward back to the picking dialogue menu but it stayed frozen on the screen of “which means…” for reference i am on windows, I had a lot of fun playing your demon and will definitely play the full version when it comes out! I really love waterbottle and all of the peoples personalities they are so fun!!!
feel free to ignore below if you dont want constructive criticism I think that having a tutorial (at least a WASD + Enter to interact as pop up would be good) while i do really like being thrown in i feel like some people might miss they can enter on objects, also i think it might be good to have the save tutorial before the scary button? I didnt even realize one could save. Furthermore i think you swap the words on/in a lot however this may be intentional, wonderfully fun game!
good luck with the rest of it and I really love your drawings!!!
Oh that's so weird, I don't know why that would happen, unless it's because there are many images in that scene and it might crash the game sometimes... I'll find a way to reduce the number of images if that's the case!
Criticism is appreciated! I'm here to improve the game however I can, thanks for the feedback! I was thinking of adding a tutorial for the controls, I will add info in the page for the full game as well as adding a little sign that tells you the basic controls, but I do want to encourage the player to explore in their own, reading all the dialogue isn't necessary but encouraged.
Noted! I added the first save tutorial before the button, I can see how it might be a bit frustating to not know about it before so it's not too big of a change.
The in/on thing is because English is not my first language and for the life of me I never know which one I'm supposed to use lol I have a pretty good level of English but in/on is my one weakness, I'm so bad it, so I'm sorry for that I don't think that's going to improve much later on lol
Thanks for trying the demo, giving me good feedback and your wishes to play the full game! Have a good day!
Ah this game is so coool i love the batle system , the befriending system , I wasn't expecting so much dialogue it's all interesting and well written and there's so many cgs wow , I love this lineless style it's so very pretty, I love the ending , I was genuinely breathless in that moment it was so cool !!!!
First comment!! Thank you so much for playing and enjoying my little demo, it means a lot! :)
Hahaha confirmed first by the creator wwhooo hahah , I'm enjoying it so much it's a little too incredible actually I'm so happy you are publishing it